Improving Learning Outcomes of Accounting Materials for Service Companies Through Flipbook Maker-Assisted E-modules
Abstract
Keywords
References
Abrar, P, A, I, Upu, H., & Asdar. (2021). Development of an E-Flipped Classroom Learning Model to Improve Mathematics Students’ High Level Thinking Ability. Asian Journal of Applied Sciences, 9(6), 361–368. https://doi.org/10.24203/ajas.v9i6.6804
Amalina, E. N., & Inayati, R. (2021). Pengembangan Media ‘Economic Monopoly’ Berbasis Game Untuk Mata Pelajaran Ekonomi Kelas X SMAN 1 Singosari. Jurnal Pendidikan Ekonomi (JUPE), 9(3), 129–137. https://doi.org/10.26740/jupe.v9n3.p129-137
Asrizal, A., Ayu, D. F., Mardian, V., & Festiyed, F. (2022). Electronic Learning Material of Newton’s Laws with Kvisoft Flipbook Maker to Improve Learning Outcomes of Students. Jurnal Penelitian Pendidikan IPA, 8(2), 489–498. https://doi.org/10.29303/jppipa.v8i2.1222
Castrigano, R. M., Huber, M. M., Huang, C., & Shaffer, R. (2021). Monopoly : Using Cooperative Learning to Develop Technical and Soft Skills in Accounting. The Accounting Educators’ Journal, 31(1), 63–88. https://www.aejournal.com/ojs/index.php/aej/article/view/712
Erikson, M. G., & Erikson, M. (2019). Learning outcomes and critical thinking–good intentions in conflict. Studies in Higher Education, 44(12), 2293–2303. https://doi.org/10.1080/03075079.2018.1486813
Erna, M., Elfizar, & Dewi, C. A. (2021). The Development of E-Worksheet Using Kvisoft Flipbook Maker Software Based on Lesson Study to Improve Teacher’s Critical Thinking Ability. International Journal of Interactive Mobile Technologies, 15(1), 39–55. https://doi.org/10.3991/IJIM.V15I01.15679
Fonda, A., & Sumargiyani, S. (2018). the Developing Math Electronic Module With Scientific Approach Using Kvisoft Flipbook Maker Pro for Xi Grade of Senior High School Students. Infinity Journal, 7(2), 109. https://doi.org/10.22460/infinity.v7i2.p109-122
Fridayanti, A., Sudiyanto, & Hery, S. (2018). Development of Web-Blog Based Learning Media on Accounting Subject. International Journal of Multicultural and Multireligious Understanding, 5(3), 72–80. https://doaj.org/article/901955e0b1ab46548b4649a2fecf56fa
Hamzah, I., & Mentari, S. (2017). Development of Accounting E-Module to Support the Scientific Approach of Students Grade X Vocational High School. Journal of Accounting and Business Education, 1(1), 78. https://doi.org/10.26675/jabe.v1i1.9751
Istuningsih, W., Baedhowi, & Sangka, K. B. (2018). The Use Of Electrinic Modules For Learning Effectiveness. Ijere, 03(03), 75–85.
Latifah, N., Ashari, & Kurniawan, E. S. (2020). Pengembangan e-modul fisika untuk meningkatkan kemampuan berpikir kritis peserta didik. Jurnal Inovasi Pendidikan Sains, 01(01), 1–7. http://jurnal.umpwr.ac.id/index.php/jSocial/article/view/570
Leny, Husna, K., Rusmansyah, Kusasi, M., Syahmani, & Zuwida, H. (2021). Development of flipbook e-module problem-based learning (PBL) learning model to increase students’ learning outcomes in oxidation-reduction reaction material. Journal of Physics: Conference Series, 2104(1), 0–9. https://doi.org/10.1088/1742-6596/2104/1/012024
Milenkova, V., Peicheva, D., & Marinov, M. (2018). Towards defining media socialization as a basis for digital society. International Journal of Cognitive Research in Science, Engineering and Education, 6(2), 21–31. https://doi.org/10.5937/ijcrsee1802021M
Munzil, M., Affriyenni, Y., Mualifah, S., Fardhani, I., Fitriyah, I. J., & Muntholib, M. (2022). Development of Problem Based Learning Based E-modules in the form of Flipbooks on Environmentally Friendly Technology Materials As an Independent Learning Material for Students Especially Online Learning. Jurnal Pendidikan Sains Indonesia, 10(1), 37–46. https://doi.org/10.24815/jpsi.v10i1.21807
Nufus, H., Susilawati, S., & Linda, R. (2020). Implementation of E-Module Stoiciometry Based on Kvisoft Flipbook Maker for Increasing Understanding Study Learning Concepts of Class X Senior High School. Journal of Educational Sciences, 4(2), 261. https://doi.org/10.31258/jes.4.2.p.261-272
Okediran, Arulogun, A, G. R., & A, O. C. (2014). Mobile Operating Systems and Application Development Platforms: A Survey. Internatonal Journal Advanced Networking and Applications, 9(1), 2195–2201.
Perdana, F. A., Sarwanto, S., Sukarmin, S., & Sujadi, I. (2017). Development of e-module combining science process skills and dynamics motion material to increasing critical thinking skills and improve student learning motivation senior high school. International Journal of Science and Applied Science: Conference Series, 1(1), 45. https://doi.org/10.20961/ijsascs.v1i1.5112
Putra, P., Sucipto, P, W, A., Kusuma, A, W., & Hamidah, I. (2022). Desain Pengembangan Sistem CERKAS: Cerdas Akuntansi Syariah Berbasis Web sebagai Media Pembelajaran. Jurnal Riset Akuntansi & Komputerisasi Akuntansi, 13(1), 83–98.
Rueda, L., Benitez, J., & Braojos, J. (2017). From traditional education technologies to student satisfaction in Management education: A theory of the role of social media applications. Information and Management, 54(8), 1059–1071. https://doi.org/10.1016/j.im.2017.06.002
Simatupang, N, I., & Sormin, E. (2020). The effectiveness of using flipbook maker to improve the chemistry learning outcomes of senior high school students. Jurnal Pendidikan Kimia, 12(1), 12–26.
Sriyanti, I., Almafie, M. R., Marlina, L., & Jauhari, J. (2021). The effect of Using Flipbook-Based E-modules on Student Learning Outcomes. Kasuari: Physics Education Journal (KPEJ), 3(2), 69–75. https://doi.org/10.37891/kpej.v3i2.156
Sugiyono. (2016). Metode Penelitian Kuantitatif Kualitatif dan R&D. Bandung: CV. Alfabeta.
Suparman, E. (2018). The development of accounting information system modul learning in Universitas Persada. Research Journal of Finance and Accounting, 9(20), 139–150.
Suroto, Perdana, Y., & Sumargono. (2020). Character and design of education learning competence business presentation of vocational school students. ACM International Conference Proceeding Series, 1–3. https://doi.org/10.1145/3452144.3453775
Suyasa, P. W. A., Divayana, D. G. H., & Kristiantari, M. R. (2021). The effect of digital books based on kvisoft flipbook maker on student learning outcomes. Journal of Physics: Conference Series, 1810(1), 0–5. https://doi.org/10.1088/1742-6596/1810/1/012046
Widiana, F. H., & Rosy, B. (2021). Pengembangan E-Modul Berbasis Flipbook Maker pada Mata Pelajaran Teknologi Perkantoran. Edukatif : Jurnal Ilmu Pendidikan, 3(6), 3728–3739. https://doi.org/10.31004/edukatif.v3i6.1265
Winatha, K. R. (2018). Pengembangan E-modul Interaktif Berbasis Proyek Mata Pelajaran Simulasi Digital. Jurnal Pendidikan Teknologi Dan Kejuruan, 15(2), 188–199. https://doi.org/10.23887/jptk-undiksha.v15i2.14021
Witantyo, M., Rahmawati, D., & Si, M. (2017). Pengembangan Media Permainan Kartu Uno Untuk. Kajian Pendidikan Akuntansi Indonesia, 4(3), 1–17.
Wolla, S. (2017). Evaluating the effectiveness of an online module for increasing financial literacy. Social Studies Research and Practice, 12(2), 154–167. https://doi.org/10.1108/ssrp-04-2017-0014
Yuliyanto, R., Pujiati, P., Suroto., S., Maydiantoro, A. (2022). Analisis Kebutuhan Pengembangan E-modul Pembelajaran Berbasis Flipbook Maker Untuk Meningkatkan Hasil Belajar Siklus Akuntansi Perusahaan Jasa. Economic Education and Entrepreneurship Journal, 5(1), 74–84. http://dx.doi.org/10.23960/E3J/v5i1.74-84
Zulherman, Z., Amirulloh, G., Purnomo, A., Aji, G. B., & Supriansyah, S. (2021). Development of Android-Based Millealab Virtual Reality Media in Natural Science Learning. Jurnal Pendidikan Sains Indonesia, 9(1), 1–10. https://doi.org/10.24815/jpsi.v9i1.18218
DOI: https://doi.org/10.47213/bp.v8i1.362
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Riyan Yuliyanto, Pujiati, Suroto, Diya Rofika Rahmawati

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Belantika Pendidikan Jendela Pendidikan Indonesia Kayon Media Belantika Pendidikan is licensed under Creative Commons Attribution-ShareAlike 4.0 International License |